FeatureAdded new temperate planet environment.
FeatureAdded campfire construction for nighttime lighting before base construction begins.
FeatureAdded light construction parts.
FeatureAdded door construction parts.
FeatureAdded window construction parts.
FeatureAdded ramp construction parts.
FeatureAdded wedge construction parts.
FeatureAdded stairs construction part.
FeatureAdded door lock and unlock capability for planetary governors.
FeatureAdded reinforced version of construction parts with added hit points.
FeatureAdded color picker to allow colors to configure light color.
FeatureAdded shield building for automated planet defensive capability.
FeatureAdded turret building for automated planet offensive capability.
FeatureAdded starships can now vertically land or take-off on command.
EnhancementThe camera field of view (vertical FOV) is now configurable.
FixThe planet construction UI is now right-aligned with wide-screen resolutions.
FixShowing the settings screen (F1) from explore mode now shows a cursor.
FixConstruction placement now detects and avoids collisions with neighboring parts.
FixCharacters sit properly in rotated chairs.
Game BalanceHorde starships now randomly attack player bases while player is logged in.
FixDone flight pathing and performance improved.
FixReloading a planetside environment no longer causes light probe corruption.
FixThe Settler Mission no longer spawns pirates with unavailable weapons.
FeatureAdded rank (levels) for character experience increases. Each rank has unique insignia.
FeatureAdded 70 trainable character skills. Characters gain skill points for each rank gained.
FeatureAdded initial support for props, including soccer balls and chairs.
FeatureAdded character clothing options. Initial items include hats, eye patch, scarfs, pouches, and backpack.
FeatureAdded pick axe and associated animation for ore and crystal mining.
FeatureAdded ship communicator to allow characters to recall distant starships.
FeatureAdded resource drops for clothing, props, weapons, and basic technology.
FeatureAdded artifact resource drops for experience, skill points, and rare technology.
FeatureAdded highly important ability to sit in chair.
FeatureAdded playable character, the Synthetic. Synths are loyal to the AI Core.
FeatureAdded non-playable character, the Horde. He will hurt you.
FeatureAdded additional world physics. e.g. soccer balls roll down hills and may be picked up.
FeatureAdded Starships may now affect the environment, including the ability to known down trees.
FeatureAdded initial in-game achievements for successful mission completion.
EnhancementEnemy starships now enter planetary atmospheres from a random heading.
EnhancementThe planet status screen now shows icons for underpowered or disabled buildings.
EnhancementCursor color changes when hovering above interactive 2D and 3D objects.
EnhancementBuildings now burn when severely damaged.
EnhancementPlanetside wreckage now shows a targeting (radar) icon.
EnhancementUser interface scaling may now be changed during gameplay.
EnhancementGamepad support has been improved across many screens.
FixCharacter interaction, including harvesting, is significantly improved.
FixAvatar eyes no longer disappear when distance to camera is small.
FixImproved handling of input when 3D world and 2D user interfaces receive simultaneous input.
FixUser interfaces with embedded render targets (profile, ship, shipyard, and tutorial) now render simultaneously.
FixGamepad input may now advance inventory selection beyond disabled items.
FixSettler Mission now acknowledges early construction of buildings.
FixSettler Mission colonist starship can no longer crash outside the playable area.
FixReflections shown at night no longer severely impact rendering performance.
FixConstructing a building at close range no longer clips characters through terrain.
Game BalanceSettlers no longer receive experience for planet creation during tutorial.
Game BalanceSettlers receive a lumber axe, pick axe, and starship communicator.
Game BalanceStarship attack damage randomizes based on equipped weapons.
Game BalanceSome enemy combatants use hit and fade tacticts while others fight to the death.
Game BalanceCommodity production scales as additional refineries are added.