Feature
Added new temperate planet environment.Feature
Added campfire construction for nighttime lighting before base construction begins.Feature
Added light construction parts.Feature
Added door construction parts.Feature
Added window construction parts.Feature
Added ramp construction parts.Feature
Added wedge construction parts.Feature
Added stairs construction part.Feature
Added door lock and unlock capability for planetary governors.Feature
Added reinforced version of construction parts with added hit points.Feature
Added color picker to allow colors to configure light color.Feature
Added shield building for automated planet defensive capability.Feature
Added turret building for automated planet offensive capability.Feature
Added starships can now vertically land or take-off on command.Enhancement
The camera field of view (vertical FOV) is now configurable.Fix
The planet construction UI is now right-aligned with wide-screen resolutions.Fix
Showing the settings screen (F1) from explore mode now shows a cursor.Fix
Construction placement now detects and avoids collisions with neighboring parts.Fix
Characters sit properly in rotated chairs.Game Balance
Horde starships now randomly attack player bases while player is logged in.Fix
Done flight pathing and performance improved.Fix
Reloading a planetside environment no longer causes light probe corruption.Fix
The Settler Mission no longer spawns pirates with unavailable weapons.Feature
Added rank (levels) for character experience increases. Each rank has unique insignia.Feature
Added 70 trainable character skills. Characters gain skill points for each rank gained.Feature
Added initial support for props, including soccer balls and chairs.Feature
Added character clothing options. Initial items include hats, eye patch, scarfs, pouches, and backpack.Feature
Added pick axe and associated animation for ore and crystal mining.Feature
Added ship communicator to allow characters to recall distant starships.Feature
Added resource drops for clothing, props, weapons, and basic technology.Feature
Added artifact resource drops for experience, skill points, and rare technology.Feature
Added highly important ability to sit in chair.Feature
Added playable character, the Synthetic. Synths are loyal to the AI Core.Feature
Added non-playable character, the Horde. He will hurt you.Feature
Added additional world physics. e.g. soccer balls roll down hills and may be picked up.Feature
Added Starships may now affect the environment, including the ability to known down trees.Feature
Added initial in-game achievements for successful mission completion.Enhancement
Enemy starships now enter planetary atmospheres from a random heading.Enhancement
The planet status screen now shows icons for underpowered or disabled buildings.Enhancement
Cursor color changes when hovering above interactive 2D and 3D objects.Enhancement
Buildings now burn when severely damaged.Enhancement
Planetside wreckage now shows a targeting (radar) icon.Enhancement
User interface scaling may now be changed during gameplay.Enhancement
Gamepad support has been improved across many screens.Fix
Character interaction, including harvesting, is significantly improved.Fix
Avatar eyes no longer disappear when distance to camera is small.Fix
Improved handling of input when 3D world and 2D user interfaces receive simultaneous input.Fix
User interfaces with embedded render targets (profile, ship, shipyard, and tutorial) now render simultaneously.Fix
Gamepad input may now advance inventory selection beyond disabled items.Fix
Settler Mission now acknowledges early construction of buildings.Fix
Settler Mission colonist starship can no longer crash outside the playable area.Fix
Reflections shown at night no longer severely impact rendering performance.Fix
Constructing a building at close range no longer clips characters through terrain.Game Balance
Settlers no longer receive experience for planet creation during tutorial.Game Balance
Settlers receive a lumber axe, pick axe, and starship communicator.Game Balance
Starship attack damage randomizes based on equipped weapons.Game Balance
Some enemy combatants use hit and fade tacticts while others fight to the death.Game Balance
Commodity production scales as additional refineries are added.Feature
Initial release.