FeaturePvP ship combat has been added.
FeaturePvP ship to building combat has been added.
FixScan and salvage distance calculations are now accurate for moving planetary objects.
FixPlayers no longer fall through ground when disembarking from a landed starship.
FixExternal players are now visible from a starship's cockpit.
FixColonists are no longer included in random cargo drops.
FixMining a planet that is unowned by a player causes resources to go to starship open cargo holds.
Game BalanceIncreased equipment drops in Settler mission.
Game BalancePlanetary citadel targeting reticles are now visible regardless of visible obstruction.
EnhancementAdded environment selection (developer, preview, release) in settings.
FixGlobal kills leaderboard has been restored.
FixNetworked players no longer jump or crouch in a loop.
FixFixed an issue involving debris and loot drops colliders.
FixIncreased the range of stellar salvage operations.
FixIt is no longer possible to place overlapping buildings.
FixWaypoint distance is now shown when plotting a route using nearby services.
FixAI players will not target distant starships at the fringes of a star system.
FixAI players will not open a hailing channel with players engaged in a system jump.
FeatureHomeworld planets now show an industrialized city background scene.
EnhancementAdded game setting and hotkey (F5) to toggle display of the UI.
EnhancementAdded sound effects for canopy open/close and door open/close.
EnhancementAdded a targeting indicator for planetside players.
EnhancementJump beacon targeting is now obscured by stars and planets.
EnhancementAll new players now receive a torch in their inventory.
FixFloors and building foundations no longer float when placed by a separate networked player.
FixUnlocked doors now open for networked players.
FixRestored functionality of two emotes, cough and relief.
FixStellar debris is dropped as starships are damaged.
FixIt is no longer possible to land on homeworlds.
FixResolved networking issue when equiping tools and clothing.
FixThe Settler mission no longer fails if the Horde starship is destroyed.
FixResolved an issue with certain planet names having a hidden end-of-line character.
FixEntering orbit from a planet no longer disables targeting if a citadel is not built.
FixResolved an issue which could cause allies to attack a friendly player.
FixWhen display is set to windowed mode window position and size is remembered.
FeatureGame sound tracks are now adaptive and respond to in-game action.
FeatureIntroduced new stellar, planet, and action soundtracks.
FeatureAdded interaction with AI players (request, demands, story).
FeatureAdded first pass of star system ownership user interface.
FeatureCharacters may now emote actions using /emote.
FeatureAdded jump beacons for jump navigation guidance.
FeatureImproved AI ship navigation (attack, retreat, avoidance).
FeatureAdded custom Corsair iCUE lighting integration.
EnhancementImproved controls for thrust and automatic engine engagement.
EnhancementAdded Human settler introduction voice over.
EnhancementIntroduced numerous improvements to starship HUD.
FixResolved a bug relating to player hair customization.
FixResolved a bug which caused resource asset prices to list below market value.
FixFixed an issue relating to starship map orientation.
FixFixed an issue affecting starship jump calculations and fuel management.
FixAddressed many issues affecting player synchronziation and network performance.
FixAddressed many issues relating to planetside combat.
EnhancementImproved quality of user-interface anti-aliasing.
EnhancementNetwork communication now prioritizes TCP/IP socket connections over HTTP.
FixTargeting user interface now scales with display resolution.
FeatureAdded planetside turrets now fire upon enemy invaders.
FeatureAdded ships, stations, and buildings now show armor and shield levels.
EnhancementImproved visual quality of icon rendering
Game BalanceDecreased armor of planetary citadels.
FeatureAdded new temperate planet environment.
FeatureAdded campfire construction for nighttime lighting before base construction begins.
FeatureAdded light construction parts.
FeatureAdded door construction parts.
FeatureAdded window construction parts.
FeatureAdded ramp construction parts.
FeatureAdded wedge construction parts.
FeatureAdded stairs construction part.
FeatureAdded door lock and unlock capability for planetary governors.
FeatureAdded reinforced version of construction parts with added hit points.
FeatureAdded color picker to allow light colors to be changed.
FeatureAdded shield building for automated planet defensive capability.
FeatureAdded turret building for automated planet offensive capability.
FeatureAdded starships can now vertically land or take-off on command.
EnhancementThe camera field of view (vertical FOV) is now configurable.
FixThe planet construction UI is now right-aligned with wide-screen resolutions.
FixShowing the settings screen (F1) from explore mode now shows a cursor.
FixConstruction placement now detects and avoids collisions with neighboring parts.
FixCharacters sit properly in rotated chairs.
Game BalanceHorde starships now randomly attack player bases while player is logged in.
FixDone flight pathing and performance improved.
FixReloading a planetside environment no longer causes light probe corruption.
FixThe Settler Mission no longer spawns pirates with unavailable weapons.
FeatureAdded rank (levels) for character experience increases. Each rank has unique insignia.
FeatureAdded 70 trainable character skills. Characters gain skill points for each rank gained.
FeatureAdded initial support for props, including soccer balls and chairs.
FeatureAdded character clothing options. Initial items include hats, eye patch, scarfs, pouches, and backpack.
FeatureAdded pick axe and associated animation for ore and crystal mining.
FeatureAdded ship communicator to allow characters to recall distant starships.
FeatureAdded resource drops for clothing, props, weapons, and basic technology.
FeatureAdded artifact resource drops for experience, skill points, and rare technology.
FeatureAdded highly important ability to sit in chair.
FeatureAdded playable character, the Synthetic. Synths are loyal to the AI Core.
FeatureAdded non-playable character, the Horde. He will hurt you.
FeatureAdded additional world physics. e.g. soccer balls roll down hills and may be picked up.
FeatureAdded Starships may now affect the environment, including the ability to known down trees.
FeatureAdded initial in-game achievements for successful mission completion.
EnhancementEnemy starships now enter planetary atmospheres from a random heading.
EnhancementThe planet status screen now shows icons for underpowered or disabled buildings.
EnhancementCursor color changes when hovering above interactive 2D and 3D objects.
EnhancementBuildings now burn when severely damaged.
EnhancementPlanetside wreckage now shows a targeting (radar) icon.
EnhancementUser interface scaling may now be changed during gameplay.
EnhancementGamepad support has been improved across many screens.
FixCharacter interaction, including harvesting, is significantly improved.
FixAvatar eyes no longer disappear when distance to camera is small.
FixImproved handling of input when 3D world and 2D user interfaces receive simultaneous input.
FixUser interfaces with embedded render targets (profile, ship, shipyard, and tutorial) now render simultaneously.
FixGamepad input may now advance inventory selection beyond disabled items.
FixSettler Mission now acknowledges early construction of buildings.
FixSettler Mission colonist starship can no longer crash outside the playable area.
FixReflections shown at night no longer severely impact rendering performance.
FixConstructing a building at close range no longer clips characters through terrain.
Game BalanceSettlers no longer receive experience for planet creation during tutorial.
Game BalanceSettlers receive a lumber axe, pick axe, and starship communicator.
Game BalanceStarship attack damage randomizes based on equipped weapons.
Game BalanceSome enemy combatants use hit and fade tacticts while others fight to the death.
Game BalanceCommodity production scales as additional refineries are added.